About the Five-Letter Words
In Volume 4 Fascicle 0 of Donald Knuth's Art of Computer Programming, Knuth introduces a tool for exploring concepts in graph theory: the five-letter words. This is a collection …
In Volume 4 Fascicle 0 of Donald Knuth's Art of Computer Programming, Knuth introduces a tool for exploring concepts in graph theory: the five-letter words. This is a collection …
In Volume 4, Facsimile 0 of Donald Knuth's Art of Computer Programming, in which Knuth covers graph theory, he introduces a list of five-letter words as part of a data set useful in exploring graph theory and graph algorithms.
The list of words is part of the Stanford Graph Base, a set of data sets that are useful for studying graph theory and networks.
See Five Letter Words on the charlesreid1.com wiki for details.
This post …
This is Part 4 of a 4-part blog post on the mathematics of the 4x4 Rubik's Cube, its relation to algorithms, and some curious properties of Rubik's Cubes.
See Part 1 of this blog post here: Part 1: Representations
See Part 2 of this blog post here: Part 2: Permutations
See Part 3 of this blog post here: Part 3: Factoring Permutations
You are currently reading Part 4 of this blog post: Part 4: Sequence Order
This is Part 3 of a 4-part blog post on the mathematics of the 4x4 Rubik's Cube, its relation to algorithms, and some curious properties of Rubik's Cubes.
See Part 1 of this blog post here: Part 1: Representations
See Part 2 of this blog post here: Part 2: Permutations
You are currently reading Part 3 of this blog post: Part 3: Factoring Permutations
See Part 4 of this blog post here: Part 4: Sequence Order
This is Part 2 of a 4-part blog post on the mathematics of the 4x4 Rubik's Cube, its relation to algorithms, and some curious properties of Rubik's Cubes.
See Part 1 of this blog post here: Part 1: Representations
You are currently reading Part 2 of this blog post: Part 2: Permutations
See Part 3 of this blog post here: Part 3: Factoring Permutations
See Part 4 of this blog post here: Part 4: Sequence Order
In today's post we're going to discuss the generation of permutations.
Often, in combinatorics problems, we are interested in how many different instances or configurations of a particular thing we can have (what we'll call "enumeration" or "counting"). However, that is different from wanting to actually see all of those configurations. Indeed, if we are counting something with an astronomical number of configurations, we don't want to try to list all of them.
However, as usual, Donald Knuth, who covers the topic of permutation generation in Volume 4A of his classic work, The Art of Computer Programming, uncovers …
Posted in Computer Science
NOTE: The code covered in this post uses Python 3. The scripts can be converted to Python 2 with minimal effort, but the author would encourage any user of Python 2 to "put on your big kid pants" and make the switch to Python 3. Let's all make this painful, drawn-out switch from Python 2 to Python 3 a thing of the past, shall we?
The letter/word coverage problem, as presented by Donald Knuth in Volume 4, Facicle 0 of his masterpiece Art of …
NOTE: The code covered in this post uses Python 3. The scripts can be converted to Python 2 with minimal effort, but the author would encourage any user of Python 2 to "put on your big kid pants" and make the switch to Python 3. Let's all make this painful, drawn-out switch from Python 2 to Python 3 a thing of the past, shall we?
NOTE: The code covered in this post uses Python 3. The scripts can be converted to Python 2 with minimal effort, but the author would encourage any user of Python 2 to "put on your big kid pants" and make the switch to Python 3. Let's all make this painful, drawn-out switch from Python 2 to Python 3 a thing of the past, shall we?